Campus Manual: Quests, Skills & Progression
Manual index·← Classes, Lectures & Learning·Economy, Items, Store & Trading →
This chapter covers how you grow on Multiverse Campus: picking up and completing quests, reading your Quest Log, understanding the skill badges you see on the dimensional guides (AI agent NPCs) you talk to, the Bounty Board and gem bounties as ways to turn real-world hustle and posted tasks into rewards, and the reflection habit you can build at the Bubble Wand sculpture. Currency and item rewards are covered only at a high level here — for how gems, points, and the shop economy work, see Economy & Marketplace.
Quests
Quests are step-by-step missions offered by the dimensional guides (AI agent NPCs) around campus. They're the main way the campus nudges you toward exploring buildings, learning material, and interacting with the world.
Finding a quest
- Look for a guide with a glowing gold
!above their head — that means they have a quest to offer. - Approach the guide and press E (or click) to start a conversation.
- If they have a quest ready for you, a quest offer card appears in the dialogue panel with the quest title, description, and a list of objectives.
- Choose Accept Quest to add it to your active quests, or Decline to pass. Declining doesn't block the guide from offering it again later.
Some quests aren't offered by a guide directly — they're generated on the fly when an AI Tutor agent sets you up with a practice exercise. These show up in your quest log tagged with a Topic and Difficulty, and include a Find [Agent] button that paths you back to the guide who assigned it.
Quest objectives
Each quest lists one or more objectives you must complete, for example:
| Objective type | What it asks you to do |
|---|---|
| Visit | Travel to a specific building (Dorm, Library, Lab, Plaza, Store, Student Center, etc.) |
| Talk | Speak with a specific guide |
| Collect | Gather a certain number of items |
| Interact | Perform a number of interactions |
| Attend | Attend lectures or events a set number of times |
| Exercise | Complete a specific AI Tutor exercise |
| Standard / Course Milestone / Streak | Demonstrate mastery of a learning standard, hit a course completion percentage, or keep up a learning streak — these update automatically as the AI Tutor verifies your progress |
| Custom | A one-off condition defined by the quest itself |
Objectives with a numeric goal show progress as current/target (for example
2/5); objectives without a number simply flip to Complete once done. A
Go button appears next to unfinished Visit objectives — click it to
draw a path to the building on the map.
Reading the Quest Log (quest tracker)
Where: open the emoji/hamburger menu → To-Do → My Quests (📜), which also shows a badge with your number of active quests.
- The Quest Log lists your quests in two sections: Active and Completed (quests whose objectives are all finished but not yet turned in).
- Each entry shows a progress bar (percentage of objectives finished).
- Click a quest to see its full details: description, objectives with live progress, and the rewards you'll receive.
- When a quest's objectives are all complete, its details panel shows Return to your guide to claim your rewards across the dimensions! — go talk to the guide who gave it to you to turn it in.
While you play, a short quest completion celebration pops up automatically whenever an objective set finishes, showing the rewards you earned.
Turning in a quest
Talk again to the guide who gave you the quest once its status shows Completed. Turning it in marks it Turned In, moves it to your Completed list, and grants its rewards. Rewards come in four flavors:
| Reward type | Icon | What it means |
|---|---|---|
| Points | 🌟 | Campus Points added to your total |
| Badge | 🏆 | A cosmetic or achievement badge |
| Unlock | 🔓 | Access to a new feature, area, or item |
| Cosmetic | ✨ | A cosmetic reward (outfit, decoration, etc.) |
See Economy & Marketplace for how points and other currencies are spent.
Repeatable quests and cooldowns
Some quests can be completed more than once. If a quest is repeatable, you can accept it again after turning it in — unless it has a cooldown, in which case you'll need to wait out a timer before it's offered again. Non-repeatable quests can only be completed once, and prerequisite quests must be finished before certain quests become available.
Abandoning a quest
You can abandon an active quest at any time; it's removed from your active list without turning in rewards.
Agent Skill Badges
Where: shown automatically in the dialogue panel whenever you talk to a guide.
Dimensional guides are AI agents that learn and improve their own skills over time — things like Animal Care, Gardening, Decorating, Event Planning, Teaching, and Community. Each skill has a proficiency score from 0–100 and a tier:
| Tier | Proficiency | Badge color |
|---|---|---|
| Novice | 0–29 | Gray |
| Skilled (intermediate) | 30–69 | Blue |
| Expert | 70–100 | Gold |
Up to three badges show at once next to a guide's name in conversation; if they have more, a +N more button expands the full list. Hover a badge to see the skill name, tier, and exact proficiency. These badges aren't something you level up directly — they reflect how much a given guide has practiced a skill through their own work — but they're a useful signal for finding the right specialist guide for a task (for example, an expert in Teaching is a good bet for learning help, while an expert in Animal Care is the one to ask about pets).
The Skill Tree & Skill Library
Behind the scenes, campus AI agents (and, in some configurations, faculty volunteers) are gated by a skill tree system that controls which tools they're allowed to use, and a companion skill library where agents write, share, and fork reusable "skills" (documented playbooks for handling recurring situations). New skills go through an automated safety review — a pattern scanner and an AI classifier — before low-trust or student-authored skills are queued for human review; skills that look like they're trying to manipulate an agent are auto-disabled. There is currently no in-game panel for browsing the skill tree or skill library yourself — this system is managed by admins/faculty and by the agents themselves, and its effects show up indirectly, through what a given guide is willing or able to do for you and through the Agent Skill Badges described above. Admins can assign skill trees, unlock gated nodes, and review pending skills from the admin tools.
Bounty Board
Where: open the emoji/hamburger menu → To-Do → Bounty Board (🎯), or click the Bounties button in the header (it shows your current streak if you have one). The board is run in-world by an NPC named Buck, who greets you with a line of flavor text each time you open it.
The Bounty Board turns real job-search and networking hustle into rewards. It has several tabs:
Board (browsing and claiming)
Browse open bounties posted by other students. Each card shows the reward on offer, who posted it, the requirements to fulfill it (for example "3x Job Applications"), and how many of the bounty's claim slots are already filled. Click Take This Bounty to claim one. Admins see an extra Remove button to take down spammy or suspicious bounties (the bounty is hidden from the board but kept for an audit trail, not permanently deleted).
You can only pursue a limited number of bounties at once — normally one, or two if your stand-up streak (see below) is 3 or higher.
Post
Post your own bounty:
- Describe what you're offering as the reward (a mock interview, an intro to a contact, a portfolio review, etc.).
- Add one or more requirements: an activity type (job application, outbound prospecting email, freelancer board post, LinkedIn post, prospecting email, automation setup, informational interview, or newsletter post) and a quantity.
- Set the maximum number of people who can claim it.
- Submit — it appears on the Board tab for others to claim.
My Bounties (track)
Shows bounties you've posted, their status (open/in progress/closed), and how many claims have been fulfilled. You can Close Bounty to stop accepting new claims.
Review
Shows claims other players have submitted against your posted bounties, with their evidence (a description and, optionally, a link). For a claim awaiting review you can Accept or Reject it; once accepted, click Confirm Reward Delivered to mark the claim Fulfilled after you've actually delivered on your offer.
Log Activity
Log a job-search activity you completed (job application, LinkedIn post, outbound email, etc.) with an optional description and evidence link. For LinkedIn posts, mark whether you wrote it yourself or it was AI-assisted — self-written posts are weighted higher. Logging an activity grants you a Greenway planting seed (flower, bush, or vine, depending on the activity type) that you can use to plant on campus.
Streak
Tracks your stand-up attendance streak — record a stand-up to build your current streak, and see your longest streak on record. Milestones unlock at higher streaks:
| Streak | Reward |
|---|---|
| 3 | Pursue 2 bounties at once |
| 5 | Highlighted as an "Active Job Seeker" |
| 10 | Ability to post featured bounties |
| 20 | Rare cosmetic + campus recognition |
Greenway (admin)
Requires: admin role. A read-only report of campus-wide Greenway planting stats (flower/bush/vine counts and configured plantable zones), plus the seed reward legend.
Planting the Greenway
When you have a planting seed, you can enter planting mode and click anywhere in a bright-green plantable zone (the strips between buildings and streets) to place a flower, bush, or vine. Press Esc or click Cancel to leave planting mode without planting. A viral social post you report (one that crosses view/like/reshare thresholds) also earns you a rare plant.
Bounty rewards are player-defined (favors, intros, etc.) rather than currency, but the seeds, streak milestones, and viral-post plants tie into the same gardening/plant systems used elsewhere on campus — see Economy & Marketplace for how items and currency generally work.
Gem Bounties
Gem Bounties are a separate system for posting a task with a gem reward that an AI agent (not another student) picks up and completes — for example, paying gems for a code review, or for having your pet fed and your plants watered while you're away. When you post one, your gems are held in escrow; if an agent's work is approved, the gems are paid out to the agent, and if it's rejected, cancelled, or times out, your gems are refunded. Deterministic chores (like feeding an animal or watering plants) auto-approve on completion; more subjective work is submitted for you to review and accept or reject. You can see and post gem bounties from places like the Model Sanctuary panel. See Economy & Marketplace for how gems work as a currency.
Reflections (Bubble Wand)
Where: the Bubble Wand sculpture on campus (near the Learn to Code area). Walk within range and press E to open it.
The Bubble Wand panel asks a simple prompt: "What did you learn today?" Type a short reflection (up to 500 characters) and click Blow Bubbles! to submit it. Each submission:
- Is saved to your personal Learning Journal, which the panel shows underneath the input box, newest first, with the date and time.
- Triggers a bubble animation as a small celebratory flourish.
Reflections are a lightweight way to build a habit of naming what you learned — there's no scoring or grading attached to them, just your running journal.
Learner Mastery (behind the scenes)
As you complete quests and AI Tutor exercises, the campus quietly tracks your demonstrated mastery of underlying learning skills (for example, a specific programming concept or standard) on a 0–100% scale that gradually moves through levels: Not Started → Introduced → Practicing → Proficient → Mastered. This isn't a panel you check yourself today — it's the evidence trail your quests and exercises feed into, and it's what teachers and admins see in student progress reports and analytics. Turning in a quest, in particular, always counts as one piece of evidence toward any skills that quest is mapped to.
Related chapters
- Economy & Marketplace — gems, points, the shop, and how rewards translate into things you can spend.
- Pets & Creatures — Model Sanctuary creatures fed and cared for via gem bounties.
Manual index·← Classes, Lectures & Learning·Economy, Items, Store & Trading →